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List of trade sets (with required resources)

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Augusta Antonia
Peddler
Peddler

Number of posts: 15
Location: IRC #RubberDucky (Coldfront)
Ruler: Augusta Antonia
Nation: Regno di Cielo
Alliance: Rubber Ducky Division
Resource 1: Lead
Resource 2: Sugar
Registration date: 2008-12-29

List of trade sets (with required resources)

Post by Augusta Antonia on Thu Jan 01, 2009 6:54 pm

Courtesy of MrCyber of the nation Cyberland! Much thanks to him for all his work on this!


Trade sets:

1. Beer/Construction/Fast Food
Requires Aluminum, Cattle, Iron, Lumber, Marble, Spices Sugar, Water, Wheat. Leaves 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).

This is widely considered the best trade circle.
It provides:
Big infra purchase discount
Big infra upkeep discount
Big tax improvements
If you have 2 resources that fit in this circle, always go for this circle.



2. Asphalt/Automobiles/Beer/Construction/Steel
Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Again leaving 2 slots open, ideally for fish (+8 population) and our old friend Uranium (for our beloved n00ks).

This is a very balanced trade set.
It provides:
Maximum infra purchase discount
Maximum infra upkeep discount
Moderate tax improvements



3. Asphalt/Automobiles/Beer/Construction/Microchips/Radiation Cleanup/Scholars/Steel
Requires Aluminum, Coal, Iron, Marble, Lumber, Oil, Rubber, Water, Wheat. Gold. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

This is a great circle for a small nation to do tech deals with.
It provides:
Maximum infra purchase discount
Maximum infra upkeep discount
Discount on technology
Moderate tax improvements



4. Affluent Population/Fast Food/Fine Jewelry
Requires Cattle, Furs, Fish, Coal, Gems, Gold, Pigs, Silver, Spices Sugar and Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

This is the best circle for tax collections.
It provides:
Highest tax improvements
Very low infrastructure upkeep discount
Very low infrastructure purchase cost discounts
You really only want to use this circle to collect taxes with



5. Affluent Population/Construction/Fine Jewelry/Steel
Requires Furs, Fish, Coal, Gems, Gold, Aluminum, Iron, Lumber, Marble, Silver, Wine. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

This is a fairly balanced circle.
It provides:
Big infrastructure purchase discount
Big infrastructure upkeep discount
High tax improvements



6. Asphalt/Automobiles/Construction/Fine Jewelry/Microchips/Radiation Cleanup/Scholars /Steel
Requires Aluminum, Coal, Gems, Gold, Iron, Lead, Lumber, Marble, Oil, Rubber Silver. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

This is another good circle for nations that tech deal.
It provides:
Maximum infrastructure purchase discount
Maximum infrastructure upkeep discount
Discount on technology
Moderate tax improvements



7. Asphalt/Automobiles/Construction/Fast Food /Steel
Requires Aluminum, Cattle, Coal, Iron, Lumber, Marble, Oil, Pigs, Rubber, Spices, Sugar. This only leaves one spot open for our old friend Uranium (for our beloved n00ks).

This set is great for someone that has 1 construction/asphalt resource and 1 Fast Food resource.
It provides:
Maximum infrastructure purchase discount
Maximum infrastructure upkeep discount
Moderate tax improvements


_________________

If you're taught to love everyone, to love your enemies,
then what value does that place on love?

Ralend
Admin

Number of posts: 160
Age: 31
Ruler: Ralend
Nation: Chesapeake Republic
Resource 1: Fish
Resource 2: Pigs
Registration date: 2008-11-11

Re: List of trade sets (with required resources)

Post by Ralend on Thu Jan 01, 2009 8:46 pm

this is really cool. thanks

Augusta Antonia
Peddler
Peddler

Number of posts: 15
Location: IRC #RubberDucky (Coldfront)
Ruler: Augusta Antonia
Nation: Regno di Cielo
Alliance: Rubber Ducky Division
Resource 1: Lead
Resource 2: Sugar
Registration date: 2008-12-29

Re: List of trade sets (with required resources)

Post by Augusta Antonia on Thu Jan 01, 2009 9:24 pm

Amything I can do to help Smile


_________________

If you're taught to love everyone, to love your enemies,
then what value does that place on love?

Erixxxx
Trader
Trader

Number of posts: 44
Age: 21
Location: Denmark
Ruler: Erixxxx
Nation: Procrastinatoria
Alliance: Veritas Aequitas
Resource 1: Marble
Resource 2: Pigs
Registration date: 2008-12-22

Re: List of trade sets (with required resources)

Post by Erixxxx on Fri Jan 02, 2009 5:42 am

Very cool, indeed. Smile

isato
Lurker
Lurker

Number of posts: 2
Alliance: Rubber Ducky Division
Resource 1: Cattle
Resource 2: Wine
Registration date: 2009-01-02

Re: List of trade sets (with required resources)

Post by isato on Sat Jan 03, 2009 9:07 am

...if i have cattle and wine, then i'm just stuck with variants of Affluent Population/Fast Food/Fine Jewelry, ain't I

Ralend
Admin

Number of posts: 160
Age: 31
Ruler: Ralend
Nation: Chesapeake Republic
Resource 1: Fish
Resource 2: Pigs
Registration date: 2008-11-11

Re: List of trade sets (with required resources)

Post by Ralend on Fri Jan 09, 2009 1:30 pm

Well, at least affluent population is nothing to laugh at. There are ALOT worse.

San Fiera
Trader
Trader

Number of posts: 33
Location: Confederate Kingdoms
Ruler: RadonaTor
Nation: San Fiera
Alliance: R.O.C.K.
Resource 1: Furs
Resource 2: Pigs
Registration date: 2008-12-21

Re: List of trade sets (with required resources)

Post by San Fiera on Sat Jan 10, 2009 3:20 am

Aff Pop, Jewels and Fast Food with Wheat as the 12th resource is the best economic combo there is (if we forget the fact that there's no access to uranium, plus infra price is insanely high).
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